De Silent Hill-fandom is verdeeld over de nieuwe vechtmechanismen van Silent Hill f, die een "soulslike" strijdsysteem bevat. Terwijl gamers zich voorbereiden op de lancering op 25 september, groeit de bezorgdheid over de reacties van vijanden, vervangbare wapens en de aanpak van baasgevechten. Hoewel het spel veel lof krijgt voor zijn grafische kwaliteit en detail, is er angst dat de veranderingen in de gameplay de essentie van de serie kunnen aantasten. Gamers hopen stiekem dat de ontwikkelaars, vergelijkbaar met Bloober Team met Silent Hill 2 Remake, deze zorgen kunnen wegnemen en ons een indrukwekkende horrorervaring kunnen bieden.
Wat is er zo bijzonder aan de gameplay van Silent Hill f?Silent Hill f introduceert een actiegerichte aanpak met een zwaarder gewicht op melee-gevechten, in vergelijking met de traditionele ervaringen van de serie. De gameplay is ontworpen om spelers uit te dagen met unieke vijandreacties en interessante puzzels, wat het een spannende toevoeging maakt aan de franchise.
Silent Hill f is een belangrijke nieuwe aflevering in de iconische horrorserie van Konami. Het spel speelt zich af in de jaren '60 in Japan, en volgt de tiener Shimizu Hinako in haar verkenningen van een door mist overschaduwde stad. Terwijl ze bizarre vijanden tegenkomt en puzzels oplost, moet ze uiteindelijk een schokkende beslissing nemen die de kern van het spel vormt. Het is ontwikkeld door Neobards Entertainment, bekend van hun bijdragen aan de Resident Evil-franchise.
Reacties
Honestly, I’m all for Silent Hill f trying something new with soulslike combat—just hope it doesn’t turn into Sekiro with fog and forgets to creep me out. That 1960s Japan setting is dripping with atmosphere though, so here’s hoping the scares land as hard as the parries.
Interesting to see Silent Hill f lean into soulslike combat—hopefully it keeps that classic psychological horror vibe intact while mixing things up. The 1960s Japan setting sounds like a fresh twist that could really elevate the atmosphere.
Neobards taking risks with the combat is bold, but as long as the story and atmosphere deliver, this could be a standout in the series. Ryukishi07’s involvement has me cautiously optimistic about the narrative depth.
Fans debating the combat shift reminds me of Resident Evil’s evolution—sometimes change works, sometimes it doesn’t. Here’s hoping the weapon degradation doesn’t overshadow the horror.
Silent Hill f’s setting and aesthetic look incredible, but I’m curious how the soulslike elements will mesh with the series’ slower, more psychological scares. Could be a hit or miss depending on execution.
Swapping foggy American streets for 1960s Japan is a bold move, and I’m here for it—just hope the soulslike mechanics don’t make it feel too much like a different franchise.
Between Ryukishi07’s writing and the shift to action-heavy gameplay, Silent Hill f feels like it’s aiming for something totally new. Hope it doesn’t lose the series’ signature unease in the process.
Not sure how I feel about weapon degradation in a Silent Hill game, but the setting and visuals have me intrigued enough to give it a shot. Here’s hoping the horror isn’t sacrificed for difficulty.
Silent Hill f’s combat could either modernize the series or alienate longtime fans—either way, it’s fascinating to see the franchise take such a big swing after so long.
Love the idea of a Silent Hill game with Sekiro-like combat, but I really hope the puzzles and atmosphere don’t take a backseat. The setting alone has me hyped, though.
Neobards has a tough balance to strike with f’s gameplay—soulslike mechanics could add tension, but they’ve gotta nail that classic Silent Hill dread to win over fans.
After years of silence, Silent Hill f’s new direction is risky but exciting. If the story and scares hold up, the combat shift might just pay off.
Silent Hill f’s 1960s Japan setting is a genius way to refresh the series—just hope the soulslike elements don’t overshadow its psychological horror roots.
Fans worried about the combat shift should remember that Silent Hill has always evolved—if the horror hits hard, the gameplay changes might not matter as much.
Silent Hill f’s trailer has me torn—the atmosphere looks perfect, but soulslike combat in a SH game Guess we’ll see if it enhances or detracts from the experience.
Ryukishi07’s involvement gives me hope that Silent Hill f’s story will deliver, even if the gameplay is a departure. That setting alone has me sold, though.
Silent Hill f’s combat could either be a fresh take or a misstep, but the eerie 1960s Japan vibe has me too intrigued to write it off yet.
Neobards is clearly trying to modernize Silent Hill with f’s combat—here’s hoping they don’t lose what made the series special in the process.
Silent Hill f’s soulslike mechanics might be divisive, but if the story and atmosphere are strong enough, it could still be a worthy addition to the franchise.
Between the setting and Ryukishi07’s writing, Silent Hill f has a lot going for it—just hope the combat doesn’t end up feeling out of place.
Silent Hill f’s shift to action-heavy gameplay is risky, but if anyone can make it work, it’s the team behind this revival. Fingers crossed
Silent Hill f’s combat might not be what fans expected, but the setting and visuals look too good to ignore. Here’s hoping the horror still takes center stage.
Neobards is clearly trying something new with Silent Hill f—whether it works or not, it’s cool to see the franchise take risks after so long.
Silent Hill f’s soulslike combat could either add tension or feel jarring—either way, the 1960s Japan setting has me more excited than worried.
Ryukishi07’s involvement in Silent Hill f has me hyped for the story, even if the combat is a big departure. That setting alone is a winner.
Silent Hill f’s gameplay shift might be polarizing, but if the atmosphere and scares are on point, it could still be a standout horror experience.
Silent Hill f’s trailer has me cautiously optimistic—the setting and visuals look incredible, but the combat will make or break it for longtime fans.
Neobards is taking Silent Hill in a bold new direction with f—here’s hoping the horror doesn’t get lost in the soulslike mechanics.
Silent Hill f’s 1960s Japan setting is a stroke of genius, but the combat shift will definitely be the talking point. Hope it balances action and horror well.
Ryukishi07’s writing could be the saving grace for Silent Hill f if the combat doesn’t click with fans. That eerie setting has me hooked, though.
Silent Hill f’s soulslike combat is a gamble, but if the story and atmosphere deliver, it might just pay off. Fingers crossed
Neobards is shaking things up with Silent Hill f—whether it works or not, it’s refreshing to see the franchise try something new after so long.
Silent Hill f’s combat might not be for everyone, but the 1960s Japan setting and Ryukishi07’s involvement have me too intrigued to dismiss it.
Fans debating Silent Hill f’s combat reminds me of RE4’s shift—sometimes change is good, sometimes it’s not. Here’s hoping this one lands well.
Silent Hill f’s trailer has me excited for the setting and story, but the combat will be the real test. Hope it doesn’t overshadow the horror.
Neobards is clearly aiming to modernize Silent Hill with f’s combat—just hope they don’t lose the series’ psychological edge in the process.
Silent Hill f’s soulslike mechanics could either add depth or feel out of place—either way, the setting alone has me hyped.
Ryukishi07’s writing in Silent Hill f has me hopeful, even if the combat is a departure. That eerie 1960s Japan vibe is too good to pass up.
Silent Hill f’s gameplay shift is bold, but if the scares and story hold up, it might just win over skeptical fans.
Neobards is taking a big swing with Silent Hill f—here’s hoping the combat enhances the horror instead of distracting from it.
Silent Hill f’s 1960s Japan setting is a breath of fresh air, but the combat will determine if it feels like a true SH game or not.
Ryukishi07’s involvement in Silent Hill f gives me hope for the story, even if the combat ends up being divisive. That atmosphere looks killer, though.
Silent Hill f’s soulslike combat might be a gamble, but the setting and visuals have me too intrigued to write it off yet.
Neobards is clearly trying to evolve Silent Hill with f—whether it works or not, it’s cool to see the franchise take risks again.
Silent Hill f’s combat shift could either modernize the series or alienate fans—either way, that 1960s Japan setting is a masterstroke.
Fans worried about Silent Hill f’s combat should remember that change isn’t always bad—if the horror hits, the gameplay might not matter as much.
Silent Hill f’s trailer has me hyped for the setting and story, but the combat will be the real make-or-break factor.
Neobards is shaking up Silent Hill with f’s soulslike mechanics—here’s hoping they don’t lose the series’ signature dread in the process.
Silent Hill f’s 1960s Japan setting is genius, but the combat will decide if it feels like a true successor or a spin-off.
Ryukishi07’s writing could be the anchor for Silent Hill f if the combat doesn’t land. That eerie atmosphere has me sold, though.
Silent Hill f’s gameplay shift is risky, but if the scares and story deliver, it might just win over skeptics.
Neobards is taking Silent Hill in a bold new direction with f—here’s hoping the horror doesn’t get overshadowed by the combat.
Silent Hill f’s soulslike mechanics might divide fans, but the setting and visuals look too good to ignore. Fingers crossed
Ryukishi07’s involvement in Silent Hill f has me optimistic about the story, even if the combat ends up being controversial.
Silent Hill f’s combat could either feel fresh or out of place—either way, that 1960s Japan vibe has me hooked.
Neobards is clearly trying to modernize Silent Hill with f—whether it works or not, it’s refreshing to see the franchise evolve.
Silent Hill f’s shift to action-heavy gameplay is a gamble, but the