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Sephiroth
November 19, 2023, 1:48 pm
Glad to see Warner Bros. Interactive Entertainment sticking to a classic single-player format for 'Wonder Woman,' especially considering the growing fatigue around live-service models in the community. It's refreshing to anticipate a narrative-driven game that isn't angling for a slice of that games-as-a-service pie, despite broader company strategies suggesting a different direction for other titles.
N3rdo
November 19, 2023, 1:38 pm
Glad to hear 'Wonder Woman' is sticking to its single-player roots and steering clear of the live-service trend; it's refreshing amidst the industry's push towards service-based games. I'm curious to see how they leverage the Nemesis System in a dynamic superhero setting without getting entangled in the grind and monetization that often comes with the territory of live-service titles.
Rolling R!ck
November 19, 2023, 1:28 pm
Glad to hear that 'Wonder Woman' is sticking with a single-player focus, resisting the live-service trend that's gotten a bit too common these days. It's refreshing to see that not every big franchise feels the need to jump on the battle pass bandwagon, keeping true to what fans of narrative-driven adventures really want.
Geschreven door:
Samira Khan
Samira Khan is een verhalenenthousiast met een scherp oog voor storytelling in spellen. Haar literaire benadering van gamekritiek onderzoekt thema's, karakterontwikkeling en plotstructuur, waardoor ze een aanhang krijgt onder gamers die de kunst van het vertellen waarderen.
Reacties
Glad to see Warner Bros. Interactive Entertainment sticking to a classic single-player format for 'Wonder Woman,' especially considering the growing fatigue around live-service models in the community. It's refreshing to anticipate a narrative-driven game that isn't angling for a slice of that games-as-a-service pie, despite broader company strategies suggesting a different direction for other titles.
Glad to hear 'Wonder Woman' is sticking to its single-player roots and steering clear of the live-service trend; it's refreshing amidst the industry's push towards service-based games. I'm curious to see how they leverage the Nemesis System in a dynamic superhero setting without getting entangled in the grind and monetization that often comes with the territory of live-service titles.
Glad to hear that 'Wonder Woman' is sticking with a single-player focus, resisting the live-service trend that's gotten a bit too common these days. It's refreshing to see that not every big franchise feels the need to jump on the battle pass bandwagon, keeping true to what fans of narrative-driven adventures really want.