
Dune Awakening Verbijstert Iedereen met 100K Spelers op Eerste Dag van Special Edition!
Jun 06, 2025 10:27 AMDune: Awakening heeft zijn vroege lancering voor Deluxe en Ultimate Edition spelers succesvol afgesloten, met een piek van bijna 100.000 spelers op de eerste dag. Dit geeft aan dat er veel interesse is in het spel, aangezien het al eerder een sterke concurrentiepositie had op de Steam Top Sellerslijst. Ondanks enkele technische problemen, waaronder crashes en servercapaciteitskwesties, heeft de lancering een positieve eerste indruk achtergelaten bij de spelers. Funcom heeft snel gereageerd op de problemen door de capaciteit van servers te verhogen waardoor spelers beter met vrienden kunnen spelen. Deze vroege release, die spelers minstens €69,99 kostte, laat zien dat veel gamers bereid zijn te investeren in de game.
Wat zijn de eerste indrukken van Dune: Awakening?De eerste indrukken zijn overwegend positief, met veel gamers die de interesse in de game benadrukken. Hoewel er technische problemen waren, zijn veel spelers enthousiast over de veelzijdigheid en de gameplay van Dune: Awakening.
Dune: Awakening is een MMO die zich afspeelt in de wereld van Dune, gebaseerd op de iconische boeken van Frank Herbert. Het spel biedt spelers de mogelijkheid om te overleven en te strijden in een uitgestrekt zandlandschap vol gevaren en politieke intriges. Met een sterke focus op multiplayer-ervaringen, is het een van de meest verwachte titels in de MMO-categorie van de afgelopen jaren.

Alex Riverton
Alex Riverton is een doorgewinterde journalist met meer dan tien jaar ervaring in de gamingindustrie. Bekend om zijn diepgaande analyses en hands-on previews, heeft Alex een reputatie opgebouwd voor diepgaand commentaar op spelmechanismen en storytelling in videogames.
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Not bad for a game that basically asked players to pay extra to be glorified beta testers—though tbh, I’d probably fork over cash too for early access to those sweet, sweet sandworms. Fingers crossed the full release keeps the hype train rolling without derailing into server desert.

Not surprised to see Dune: Awakening pull such strong numbers—fans have been hungry for a solid Dune game since forever. Hopefully, the devs keep ironing out those launch-day kinks before the standard edition drops Love seeing an MMO actually stick the landing with hype *and* player counts—though those server issues better not become a recurring sandworm in the gears. Big launch numbers are cool, but I’m more curious if the game’s survival mechanics can keep players hooked long-term. Spice must flow, after all Classic MMO launch woes, but hitting near 100K concurrent is no joke—Dune fans clearly showed up ready to brave the desert (and the bugs). Pricey early access, but those player numbers don’t lie—guess people really *can* be bribed with shiny editions and a peek at Arrakis. Peaking at 93K is impressive, but let’s see if the servers can handle the June 10 rush. Fingers crossed it’s not another ‘day one disaster’ story. Elden Ring who Jokes aside, Dune: Awakening stealing the top seller spot proves the franchise’s hype is stronger than ever. Server crashes at launch Groundbreaking. At least the devs are on it—unlike some games that leave players stranded in the sand. 79K starters with a 93K peak Yeah, this game’s got legs—assuming it doesn’t trip over its own stillsuit. Early access players basically beta-testing for the rest of us—thanks for taking one for the team, folks. Nearly 100K players and it’s not even the full release Dune: Awakening might just be the MMO surprise of the year. Launch hiccups aside, pulling Elden Ring numbers is a flex. Now let’s see if the gameplay lives up to the lore. $70 early access is steep, but those concurrent numbers prove Dune’s fanbase will pay to play in Frank Herbert’s sandbox. Server issues are whatever—what’s wild is how fast this game climbed Steam’s charts. Dune mania is real. Big numbers, bigger expectations. Here’s hoping the full release doesn’t pull a ‘cyberpunk’ on us. Peak players close to six digits Guess we’re all just moths to that spicy blue-eyed flame. Early access launches are always messy, but hitting 93K is a good sign—just don’t pull a New World, devs. Imagine dropping $70 to crash on Arrakis. Still, those numbers show the hype’s real—bugs and all. Congrats to the devs for surviving day one Now do it again in June without the server fires. 93K players and climbing Dune: Awakening might actually awaken the MMO genre while it’s at it. Elden Ring who Jokes aside, Dune: Awakening stealing the top seller spot proves the franchise’s hype is stronger than ever. Server crashes at launch Groundbreaking. At least the devs are on it—unlike some games that leave players stranded in the sand. 79K starters with a 93K peak Yeah, this game’s got legs—assuming it doesn’t trip over its own stillsuit. Early access players basically beta-testing for the rest of us—thanks for taking one for the team, folks. Nearly 100K players and it’s not even the full release Dune: Awakening might just be the MMO surprise of the year. Launch hiccups aside, pulling Elden Ring numbers is a flex. Now let’s see if the gameplay lives up to the lore. $70 early access is steep, but those concurrent numbers prove Dune’s fanbase will pay to play in Frank Herbert’s sandbox. Server issues are whatever—what’s wild is how fast this game climbed Steam’s charts. Dune mania is real. Big numbers, bigger expectations. Here’s hoping the full release doesn’t pull a ‘cyberpunk’ on us. Peak players close to six digits Guess we’re all just moths to that spicy blue-eyed flame. Early access launches are always messy, but hitting 93K is a good sign—just don’t pull a New World, devs. Imagine dropping $70 to crash on Arrakis. Still, those numbers show the hype’s real—bugs and all. Congrats to the devs for surviving day one Now do it again in June without the server fires. 93K players and climbing Dune: Awakening might actually awaken the MMO genre while it’s at it. Elden Ring who Jokes aside, Dune: Awakening stealing the top seller spot proves the franchise’s hype is stronger than ever. Server crashes at launch Groundbreaking. At least the devs are on it—unlike some games that leave players stranded in the sand. 79K starters with a 93K peak Yeah, this game’s got legs—assuming it doesn’t trip over its own stillsuit. Early access players basically beta-testing for the rest of us—thanks for taking one for the team, folks. Nearly 100K players and it’s not even the full release Dune: Awakening might just be the MMO surprise of the year. Launch hiccups aside, pulling Elden Ring numbers is a flex. Now let’s see if the gameplay lives up to the lore. $70 early access is steep, but those concurrent numbers prove Dune’s fanbase will pay to play in Frank Herbert’s sandbox. Server issues are whatever—what’s wild is how fast this game climbed Steam’s charts. Dune mania is real. Big numbers, bigger expectations. Here’s hoping the full release doesn’t pull a ‘cyberpunk’ on us. Peak players close to six digits Guess we’re all just moths to that spicy blue-eyed flame. Early access launches are always messy, but hitting 93K is a good sign—just don’t pull a New World, devs. Imagine dropping $70 to crash on Arrakis. Still, those numbers show the hype’s real—bugs and all. Congrats to the devs for surviving day one Now do it again in June without the server fires. 93K players and climbing Dune: Awakening might actually awaken the MMO genre while it’s at it. Elden Ring who Jokes aside, Dune: Awakening stealing the top seller spot proves the franchise’s hype is stronger than ever. Server crashes at launch Groundbreaking. At least the devs are on it—unlike some games that leave players stranded in the sand. 79K starters with a 93K peak Yeah, this game’s got legs—assuming it doesn’t trip over its own stillsuit. Early access players basically beta-testing for the rest of us—thanks for taking one for the team, folks. Nearly 100K players and it’s not even the full release Dune: Awakening might just be the MMO surprise of the year. Launch hiccups aside, pulling Elden Ring numbers is a flex. Now let’s see if the gameplay lives up to the lore. $70 early access is steep, but those concurrent numbers prove Dune’s fanbase will pay to play in Frank Herbert’s sandbox. Server issues are whatever—what’s wild is how fast this game climbed Steam’s charts. Dune mania is real. Big numbers, bigger expectations. Here’s hoping the full release doesn’t pull a ‘cyberpunk’ on us. Peak players close to six digits Guess we’re all just moths to that spicy blue-eyed flame. Early access launches are always messy, but hitting 93K is a good sign—just don’t pull a New World, devs. Imagine dropping $70 to crash on Arrakis. Still, those numbers show the hype’s real—bugs and all. Congrats to the devs for surviving day one Now do it again in June without the server fires. 93K players and climbing Dune: Awakening might actually awaken the MMO genre while it’s at it. Elden Ring who Jokes aside, Dune: Awakening stealing the top seller spot proves the franchise’s hype is stronger than ever. Server crashes at launch Groundbreaking. At least the devs are on it—unlike some games that leave players stranded in the sand. 79K starters with a 93K peak Yeah, this game’s got legs—assuming it doesn’t trip over its own stillsuit. Early access players basically beta-testing for the rest of us—thanks for taking one for the team, folks. Nearly 100K players and it’s not even the full release Dune: Awakening might just be the MMO surprise of the year. Launch hiccups aside, pulling Elden Ring numbers is a flex. Now